global _MG = 
{
	AMMOCAB_workshop_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-305.000, 1579.000, 321.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Axis_Restoring_Software = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2124.000, 5748.000, 192.000),
		TagName = "Axis Restoring Software",
		TeamAvailability = 2,
	},
	BUILD_Bridge_Controls = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2308.000, 5752.000, 192.000),
		TagName = "Bridge Controls",
		TeamAvailability = 4,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1408.000, 2880.000, -16.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Waterside_Ladder = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1178.000, 5588.000, 134.000),
		TagName = "Waterside Ladder",
		TeamAvailability = 4,
	},
	CAMP_Att_ = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.758, 0.649, -0.064),
			[1] = Vec3(0.582, -0.813, -0.013),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-403.036, 4488.572, -63.875),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Att_S3_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.292, -0.956, 0.006),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-460.128, 4357.609, -63.875),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Att_S3_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.071, -0.033),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-380.089, 4832.767, -22.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Att_",
	},
	CAMP_Def_S1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.465, 0.867, -0.178),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-1418.262, 3861.441, 273.125),
		Radius = 32,
		Weapons = 
		{
			[11] = 1,
			[29] = 1,
			[6] = 1,
		},
	},
	CAMP_Def_S1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.949, -0.255, -0.185),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-401.272, 1471.505, 161.368),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
			[1] = "DEFENDER1",
			[2] = "ATTACKER1",
		},
	},
	CAMP_Def_S1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, 0.125, -0.105),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-357.275, 1360.981, 161.368),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
			[1] = "DEFENDER1",
			[2] = "ATTACKER1",
		},
	},
	CAMP_Def_S1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.541, 0.828, -0.147),
			[1] = Vec3(0.799, -0.594, -0.088),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-1430.877, 1612.183, 145.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
			[1] = "DEFENDER1",
			[2] = "ATTACKER1",
		},
	},
	CAMP_Def_S1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.710, -0.697, -0.096),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-1409.832, 1935.563, 114.298),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
			[1] = "DEFENDER1",
			[2] = "ATTACKER1",
		},
	},
	CAMP_Def_S1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.382, -0.905, -0.187),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1335.656, 2346.677, 257.125),
		Radius = 32,
	},
	CAMP_Def_S1_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.427, -0.894, -0.136),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1484.888, 2346.125, 257.125),
		Radius = 32,
	},
	CAMP_Def_S2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.240, -0.959, -0.153),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-2265.110, 5576.582, 113.130),
		Radius = 32,
	},
	CAMP_Def_S2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.833, -0.547, -0.088),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-2034.367, 5682.698, 113.133),
		Radius = 32,
	},
	CAMP_Def_S2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.421, -0.907, -0.017),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-2325.567, 4974.590, 33.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Def_S2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.021, -0.991, -0.129),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-2145.339, 4425.929, 209.125),
		Radius = 32,
	},
	CAMP_Def_S2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.669, -0.726, -0.162),
			[1] = Vec3(0.833, -0.477, -0.280),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-1386.860, 4563.850, 209.125),
		Radius = 32,
	},
	CAMP_Def_S3_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.769, 0.574, -0.280),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-985.640, 3873.894, 257.125),
		Radius = 32,
		Weapons = 
		{
			[11] = 1,
			[29] = 1,
			[6] = 1,
		},
	},
	CHECKPOINT_westbunker_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-658.000, 1560.000, 352.000),
	},
	HEALTHCAB_workshop_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-235.000, 1579.000, 321.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	PLANT_Axis_Restoring_Software = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2146.000, 5748.000, 186.000),
		TagName = "Axis Restoring Software",
		TeamAvailability = 4,
	},
	PLANT_Bridge_Controls = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2226.000, 5748.000, 188.000),
		TagName = "Bridge Controls",
		TeamAvailability = 2,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1394.001, 2864.000, -9.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_LightHouse = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.742, -0.664, -0.098),
				},
				position = Vec3(1357.885, 6278.487, 56.130),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1096.000, 6400.000, 760.000),
		TeamAvailability = 4,
	},
	PLANT_Waterside_Ladder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1128.000, 5652.000, 0.000),
		TagName = "Waterside Ladder",
		TeamAvailability = 2,
	},
	PLANT_axis_roadblock = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.444, 0.896, -0.011),
				},
				position = Vec3(-1382.726, 1746.835, 168.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.934, 0.354, -0.055),
				},
				position = Vec3(-710.749, 2183.245, 168.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1024.000, 2464.000, 208.000),
		TagName = "axis roadblock",
		TeamAvailability = 4,
	},
	Version = 1,
};